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We had the choice of getting either a 3-way SLI system or a single card, small form factor machine. To showcase what could be done with GeForce Titan, NVIDIA asked some of its closest system builder partners to build gaming systems around the new GPU. It's the second and third groups that require a somewhat different approach. The first group is easy to address, and later this week we'll have compute benchmarks to begin to address that community (and perhaps even more over the coming months). NVIDIA saw three target markets for GeForce Titan: 1) CUDA developers, 2) ultra high-end gamers looking for great 3-way SLI performance and 3) users looking to build a high-end small form factor gaming machine that only has room for a single, dual-slot graphics card at most.
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The development costs and effort to bring a 7.1 billion transistor chip to market are huge, so it makes sense to try and sell as many chips as possible, even if they're well above the sweet spot on the price/performance curve. With the Titan Supercomputer launched and out of the way, GK110 could make its way into the consumer space. No less than 18,688 GK110 based Tesla K20X GPUs were deployed in the Titan Supercomputer at the Oak Ridge National Laboratory, which did a good job of eating up almost all GK110 production. Although GK110 launched last year, gamers didn't have access to it as it launched exclusively as a Tesla part.
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Today NVIDIA officially unveiled its first consumer facing GK110 graphics card: the GeForce Titan.